Light Projects
A research project that focused on the viewer’s interaction in expectations and perception by playing with emblematic forms, light and space. Parallel space (cyber space and real space) became an embedded gesture through suggested aesthetics. 

Video projects
A visual and audio experiment videos that used documentary modes to express conflicted anti-heroes character and imbalance continuity and composition to tell story motives. Project investigating how neo-noir character elements. 

Painting projects
Living in Moving liquid. A research project that focused in painting process, water and weather patterns, chance and intertwine, thesis and exhibitions.

Inbtweeners (on-going)
A creative community organisation that aim to design a platform for artists, inventors, researchers and innovators to express their ideas, trade skills and problem solving together within the field of Art, Design and Technology.

An Independent review of public litter and evaluation of waste minimisation interventions (proposal stage)
A collaboration with The sustainable Coastline Charitable Trust, this project aim to boost New Zealand's performance in waste minimisation by developing the capacity of communities nationwide through littering analysis and behavioural change research. As result, a visualised data will be presented as a free tool that is available for informing and educating the public using touchscreen technology as interactive displays in high foot traffic areas, schools, organisations and institutions.


Senior Lecturer
Media Design School (2009 – Present).
Bachelor or Media Design (level 7)
Overseeing Year 3, Interactive design, Motion Design and Graphic Design major, predominantly in digital domain. Facilitation of the program includes leadership and management of the program, learning environment, academic delivery and implementation of emerging technology, brand awareness and commercial influence. Challenge digital design solutions that support a clear goal through user experience, story-telling and visual communication. 

Graduate Diploma of Creative Technologies - level 7.
Facilitate Student's research project such as 3D modelling (the idea of represent or replicate or simulate a scenario), characters and concept design development and board game development (game mechanics, user engagement and level designs),

Part-time Designer
Designer and Crew member in PixelPush studio (depending on projects).

3D Level Designer
Automobile game development and assets design (hard surface specialist),
Codemasters Studio Malaysia (2008 – 2009).

The One Academy (2006 – 2008).
Advanced diploma majoring in Film and Animation programme.

3D Artist
Intelture studio, 3D Modelling and Animation (2005 – 2006)


NOV 2013
Moving Liquid, Elam Postgraduate final examination show, ELAM Auckland, NZ

SEPT 2013
Some Say I, So I Say Light, Project space, ELAM, Auckland, NZ.

JULY 2013
Delegate, Elam / Ilam Exchange, Auckland, NZ


Master of Fine Arts, part-time (2014 -2015).
Majoring in Projection Mapping, Surface aesthetic and condition, and Light installation art.
ELAM School of Fine Arts – NICAI The University of Auckland

Post Graduate DIploma of Fine Arts, part-time (2012 - 2013).
Majoring in Large scale Painting, Abstract Expressionism and Installation art.
ELAM School of Fine Arts – NICAI The University of Auckland

Advanced Diploma in digital Animation (2002-2005)
1 year of Arts and design foundation and 2 years major in Digital Animation design.
The One Academy college of Communication Design

Diploma in Information Technology (2000 – 2002)
Software Engineering Programme.
Asian Pacific Institution of Information Technology (APIIT).


VPT7 & DynaMapper (projection map).
Blender, 3DMax, Maya, Zbrush, Cinema 4D.
Adobe Master Collection (Mainly – After Effect, Premiere, Media Encoder, Photoshop, InDesign, Illustrator)
Mac OS and/or Windows.

English, Malay (Bahasa Melayu) and Cantonese.

Topics of Interest
Digital and analog designs.
Motion & Kinetic designs.
Filming and Video editing.
Documentary narrative style (poetic, participatory and experiential mode).
Neo-Noir characters.
Perception of Illumination (surfaces of lights).